I realized yesterday that I haven’t been spending enough time on Unity3D, and the deadline I set for myself to finish the book “Unity Game Development Essentials” is within a week. Thus today was primarily a Unity3d day. And for a good 5-6 hours, I was learning how to code in javascripts within the game engine.
Although I’ve done programming before as I started university as a computer science major, it still wasn’t an easy task even though I was simply following the examples in the book and trying to understand them. It’s been a long time since I had to think in this particular way, especially after being brainwashed in business school with the language of money. I was also reminded today how frustrating debugging could be.
Nonetheless, I am 65% done through the book and with a few more days like this, I should be able to finish it on schedule. And then start my next studying material “Blender for Dummies“.
For the machine business, I had to spend some time this morning fixing a DNS/nameserver issue for the developer. I’ve worked with many contractors in different regions, and I have to say the current vendor leaves quite a bit to be desired. If I weren’t technical at all, this project would probably be delayed a lot more. Just got an email that they are working on putting the site on our server tonight. Hopefully I’ll be able to see it tomorrow when I wake up.
For the book, good news is that I’ve found a few people who are interested in reading the book and give me some feedback. However the bad news is that sales has been really slow in the past week – the slowest since it became available on Amazon. Let’s hope more copies get sold soon to restore my confidence…
Finally, I’ve started thinking about the “core” meanings of these projects as I started reading “Made to Stick“, a good book with lots of practical advice on how to make your ideas “sticky”. I only have very rough ideas and they are not ready to be shown to the world, but having these core meanings for these projects will help me focus and prioritize tasks.
Tomorrow will be mostly Unity3D again. It’s a luxury to be a student again.
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