The Giant Of The River Thames: Little Megan’s Giant Adventure in London on Kickstarter

The Giant of The River Thames is now officially on Kickstarter.com! For those who don’t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it completed, in return, the creator will give you some rewards for your help.

We are trying to raise $3456.00 to help pay for art works and software licenses, and we only have 28 days left to make this happen! Take a look at the project on this project page and let me know what you think. We are very glad that the kind folks at Kickstart have put this project in the “recommended” page. Please help us make our pledge goal of $3456.00, spread the word and let your friends know about this project! Every bit of support will help us get closer to bringing the project to reality.

 

Project Page: http://www.kickstarter.com/projects/pepwuper/the-giant-of-the-river-thames-little-megans-giant

 

Thank you!

 


Got an amazing game idea? See how we can build it for you at Studio Pepwuper.

Keeping up the Motivation

motivation-001

One the hardest thing I have to deal with everyday is to keep waking up early every morning and be energized and pumped for the day of work ahead. Working on my own projects and being able to manage my own time is a great gift, but it also comes with great responsibility – if I don’t get things done, no one is going to chase my tail and scream at me. Working on what I love is a great way to keep myself motivated, but the power of the constant pressure of running out of money and facing the unknown future can not be ignored. I found myself needing an extra shot of motivation every now and then when I feel lost. Here are some of the things that worked for me, and I hope they will continue working!

 

Music
House and Techno music seems to do the trick for me – Daft Funk, Chemical Brothers, and Last.FM/Pandora.com. Oh and Dizzee Rascal. My recent favorite is Annie Mac on BBC Radio1. The stuff she plays rocks, differs, and jumps. And we all know Europe has the best techno music. ;)

 

Books
Reading other people’s success is a good way for me to keep my head up and focus on the positives. “Delivery Happiness” is what’s doing the trick for me right now. Tony Hsieh‘s down-to-earth writing is both humorous and informative.

 

Games
See what other giants in the field have done. Inspirations from some of the most original games from Q Entertainment, Popcap, ThatGameCompany, and countless others from TGISource Forums and the Unity Forum. Seeing is believing, and I need to believe it’s gonna happen ;)

 

Images
Images of what I want in the future. I keep a folder on my computer of images of what I want the future to look like. And then I set them as my desktop wallpaper to remind myself why I working so hard on these projects. My current desktop wallpaper.

 

 

Other things that also help
  • A walk in the park
  • Shower in the morning, and another shower in the evening
  • Water the lawn
  • Talk to others about your projects and getting feedback. People love to help if you are starting something new, and creative ideas could come up during these conversations to get you excited!
What are some of the other ways you keep yourselves motivated?
edit: Oh and this, definitely this video(Web 2.0 Expo NY: Gary Vaynerchuk (Wine Library)).

 


Got an amazing game idea? See how we can build it for you at Studio Pepwuper.

FWD: in UK, Independent Studios Choose Self-Publishing, Digital Distribution

New survey in UK says,

64% Game Developers self-publish, of which 96% are independent studios.

52% on iPhone platform
38% on PC
36% on PSN
16% on Xbox Live

And for those who self-publish, 72% digitally distribute their games.

In conclusion, if you want your games to be discs selling at retail shops, most would go with a publisher. And digital distribution helps game studios self-publish. Nothing new here, but lovely stats for a nice Tuesday morning.

 


Got an amazing game idea? See how we can build it for you at Studio Pepwuper.

For Unity3D Stats Junkies – Web Player Hardware Statistics

If your Unity 3D game is going to be mainly played on the browser, you should pay attention to this data on user hardware.

from http://unity3d.com/webplayer/hardware-stats

found via @mrchrisallen

 


Got an amazing game idea? See how we can build it for you at Studio Pepwuper.