A lesson in BRANDING. FWD: Oh No They Didn’t! – A Look into Pixar and Dreamworks Logos

via @momo

A great lesson in logo design, or branding for your hardwork! Which one is your favorite logo?

A Look into Pixar and Dreamworks Logos.

 

 

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FWD: 40 awesome examples of tilt-shift photography.

Tilt-shifting, also known as Miniature Faking, is “a process in which a photograph of a life-size location or object is made to look like a photograph of a miniature scale model” basically by blurring the top and bottom of a picture and adjust the color saturation of the photo. It can create some amazing images.

I love the way they look, and would love even more if we can see a game with this kind of visual!

More at Design Float.

 


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FWD: Understanding next-gen streaming game services | Web Crawler – CNET News

Imagine channel surfing on your couch with a remote game controller and play different games as you like. That’s how I imagine these streaming game services to be like (probably not initially but hopefully in the future). With these streaming game services, you no longer need to worry about having the latest console to play games, or having to buy/rent a physical copy of the game. It’ll be like YouTube – search and play, with no waiting in between.

Is this going to make consoles obsolete? No, not now at least. Consoles are always going to push the technology – be it graphics, 3D technology, or motion control. But streaming services will be a great way for people to easily become a gamer without having to worry about hardware by making games much more accessible – think Facebook games but with amazing production quality.

I can’t wait.

:)

 


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FWD: M2HCulling: Fancy culling system for #Unity3D

Too good to pass on. If you want your Unity game to run faster and perform better, Occlusion culling is a must! I haven’t tried this yet but will definitely give it a try when my game gets bigger.

Read more about it here at Unity Forum

Posted via web from Brandon Wu’s Road to Where He Wants to Be


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#iPhone SDK: 8 Valuable Developer Tools and Services #Unity3D

Good list of tools for iPhone developers. Full article at mobile.tuts.

iPhone SDK: 8 Valuable Developer Tools and Services

SimpleGeo: If you’re creating a location based service or an app that requires advanced location data, SimpleGeo may be the solution for you. Originally a location-based gaming company, SimpleGeo now provides developers with the means to create location-aware apps that can scale. Own valuable, proprietary geodata? You can put it on the SimpleGeo marketplace and charge other developers for using your data.

iLime: iLime is a tool for quickly integrating Push Notification and In App Purchase into your iPhone application. It is a scalable, affordable, pay-as-you-go tool that can be implemented very quickly

Urban Airship: Urban Airship is a Push Notification system for both the iPhone and Blackberry devices. The service also allows developers to integrate In App Purchase into their iPhone application. Integration with the Urban Airship storefront (i.e. In-App Purchase) gives developers the ability to deliver both free and paid content to their users.

Unity 3D: If you play games on your iPhone or iPodTouch device, you’ve likely used Unity 3D. Unity 3D is a game engine that is at the top of its class. Features like the iPhone enabled live preview demonstrate Unity’s commitment to helping developers quickly produce stunning content, making writing and testing code easier than ever.
Ansca is a tool that allows developers to make applications for the iPhone, iPad, and Android devices.

Ansca: Ansca is great for those with a background in Flash development, and future versions will include a game edition that incorporates physics, sprite sheets, and social features.

TapJoy: If you’re a developer looking to make money from your iPhone apps, TapJoy has created the perfect service for you. With a little work on your part, TapJoy will advertise your app across both mobile devices and the web by using promotions. When a user downloads the application to enter the promotion, you pay TapJoy for the install. This model is very similiar to affiliate sales. If you’re tired of traditional marketing methods, TapJoy may be the solution for you.

Pinch Analytics: Pinch Analytics is a service that is provided by Pinch Media. If you’re interested in who is using your application, how they are using it, and for how long, Pinch Analytics may be the tool for you. Developers can easily implement Pinch Analytics and create event tracking within their application.
appFigures is an online tool that allows iPhone developers to view data on their sales in beautiful charts. With a long list of features, appFigures is the most comprehensive tool for iPhone developers looking to get a grasp on their App Store data.

Posted via web from Brandon Wu’s Road to Where He Wants to Be


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One Pro of Being an Indie Game Dev – Freedom to Switch Tasks #indie #game #dev


I am the artist, the programmer, the designer, the musician, and the tester. One of the best things about being a solo game developer is the freedom to switch jobs instantly without going through a headhunter or asking your boss. Depending on the location of the moon in the sky (or my mood), I could be drawing level concept and character design on paper, creating 3D assets in Blender/Silo, toying with vector graphics in Inkscape, or putting it all together in Unity. Sometimes one activity would last much longer than others. I spent a month when first started learning Unity, a few weeks when exploring the world of 3D modeling.


And for the past few days, I’ve been struggling with pathfinding – the art of going from point A to point B. It seems like a trivial task. After all, it doesn’t take a genius to know how to go around a wall to get to the next room. Unfortunately my little characters in the game don’t agree with me, and teaching them how to find a way around obstacles has been frustrating.


Fortunately I have the freedom to take off my programmer hat for a while and put on my artist hat today so that I can try to get some work done before pathfinding drives me insane. Being creative stopped me from getting too stressed about the programming problems and allowed me to still see progress being made towards finishing the game. Seeing improvements everyday is crucial to keep the morale of the team, or rather, to keep me happy.


I know I’ll eventually have to go back to the programming problem and solve it. But for today, I am putting colors together and nothing more.

Posted via email from Brandon Wu’s Road to Where He Wants to Be



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