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	<title>Next Level with Brandon</title>
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	<link>http://www.plinan.com</link>
	<description>The Life and Business of Building a Game Studio from Day 1</description>
	<lastBuildDate>Thu, 19 Aug 2010 16:07:10 +0000</lastBuildDate>
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		<title>The Giant Of The River Thames: Little Megan&#8217;s Giant Adventure in London on Kickstarter</title>
		<link>http://www.plinan.com/the-giant-of-the-river-thames-little-megans-giant-adventure-in-london-on-kickstarter/</link>
		<comments>http://www.plinan.com/the-giant-of-the-river-thames-little-megans-giant-adventure-in-london-on-kickstarter/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 03:43:17 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Diaries]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.plinan.com/the-giant-of-the-river-thames-little-megans-giant-adventure-in-london-on-kickstarter/</guid>
		<description><![CDATA[via kickstarter.com The Giant of The River Thames is now officially on Kickstarter.com! For those who don&#8217;t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it completed, in return, the creator will give you some rewards for your help. We [...]]]></description>
			<content:encoded><![CDATA[<div class="posterous_autopost">
<div class="posterous_bookmarklet_entry"><a href="http://posterous.com/getfile/files.posterous.com/brandonwu/tDGkcjFIsjhbmxtBfyefJjbjcGrHgjpEjDdrDzpxbIIxreknbfedqHCbEJms/media_httpdldropboxco_BbHnf.jpg.scaled1000.jpg"><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/tDGkcjFIsjhbmxtBfyefJjbjcGrHgjpEjDdrDzpxbIIxreknbfedqHCbEJms/media_httpdldropboxco_BbHnf.jpg.scaled500.jpg" alt="" width="500" height="363" /></a></p>
<div class="posterous_quote_citation">via <a href="http://www.kickstarter.com/projects/pepwuper/the-giant-of-the-river-thames-little-megans-giant">kickstarter.com</a></div>
<p>The Giant of The River Thames is now officially on Kickstarter.com! For those who don&#8217;t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it completed, in return, the creator will give you some rewards for your help.</p>
<p>We are trying to raise $3456.00 to help pay for art works and software licenses, and we only have 28 days left to make this happen! Take a look at the project on this <a>project page</a> and let me know what you think. We are very glad that the kind folks at Kickstart have put this project in the &#8220;<a href="http://www.kickstarter.com/projects/by/recommended">recommended</a>&#8221; page. Please help us make our pledge goal of $3456.00, spread the word and let your friends know about this project! Every bit of support will help us get closer to bringing the project to reality.</p>
<p><br class="spacer_" /></p>
<p>Project Page: <a href="http://www.kickstarter.com/projects/pepwuper/the-giant-of-the-river-thames-little-megans-giant">http://www.kickstarter.com/projects/pepwuper/the-giant-of-the-river-thames-little-megans-giant</a></p>
<p><br class="spacer_" /></p>
<p>Thank you!</p>
</div>
<p style="font-size: 10px;"><a href="http://posterous.com">Posted via email</a> from <a href="http://brandonwu.posterous.com/the-giant-of-the-river-thames-little-megans-g">Next Level with Brandon</a></p>
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		<title>Keeping up the Motivation #indiegames #gamedev</title>
		<link>http://www.plinan.com/keeping-up-the-motivation-indiegame-gamedev/</link>
		<comments>http://www.plinan.com/keeping-up-the-motivation-indiegame-gamedev/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 17:40:11 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Diaries]]></category>

		<guid isPermaLink="false">http://www.plinan.com/keeping-up-the-motivation-indiegame-gamedev/</guid>
		<description><![CDATA[One the hardest thing I have to deal with everyday is to keep waking up early every morning and be energized and pumped for the day of work ahead. Working on your own projects and being able to manage my own time is a great gift, but it also comes with great responsibility &#8211; if [...]]]></description>
			<content:encoded><![CDATA[<div class="posterous_autopost">
<div><a title="motivation-001 by whitehatblackbox, on Flickr" href="http://www.flickr.com/photos/29563424@N03/3499021335/"><img src="http://posterous.com/getfile/files.posterous.com/temp-2010-08-15/AJjxJpaEnnhGhzFxuahmmwdFrcfCywvJcHcJbzzAbuoJzEqoAtEwHifryfIb/Screen_shot_2010-08-15_at_10.41.17_AM.png.scaled1000.png" alt="motivation-001" width="500" height="375" /></a></div>
<p>One the hardest thing I have to deal with everyday is to keep waking up early every morning and be energized and pumped for the day of work ahead. Working on your own projects and being able to manage my own time is a great gift, but it also comes with great responsibility &#8211; if I don&#8217;t get things done, no one is going to chase my tail and scream at me. Working on what I love is a great way to keep myself motivated, but the power of the constant pressure of running out of money and facing the unknown future can not be ignored. I found myself needing an extra shot of motivation every now and then when I feel lost. Here are some of the things that worked for me, and I hope they will continue working!</p>
<p><br class="spacer_" /></p>
<div>Music</div>
<div>House and Techno music seems to do the trick for me &#8211; Daft Funk, Chemical Brothers, and <a href="http://Last.FM">Last.FM</a>/<a href="http://Pandora.com">Pandora.com</a>. Oh and <a href="http://en.wikipedia.org/wiki/Dizzee_Rascal">Dizzee Rascal</a>. My recent favorite is <a href="http://www.bbc.co.uk/programmes/b006wqdc">Annie Mac</a> on <a href="http://www.bbc.co.uk/radio1/djs/">BBC Radio1</a>. The stuff she plays rocks, differs, and jumps. And we all know Europe has the best techno music. ;)</div>
<p><br class="spacer_" /></p>
<div>Books</div>
<div>Reading other people&#8217;s success is a good way for me to keep my head up and focus on the positives. &#8220;<a href="http://www.amazon.com/Delivering-Happiness-Profits-Passion-Purpose/dp/0446563048/">Delivery Happiness</a>&#8221; is what&#8217;s doing the trick for me right now. <a href="http://www.amazon.com/Tony-Hsieh/e/B002ZXH4AY/">Tony Hsieh</a>&#8216;s down-to-earth writing is both humorous and informative.</div>
<p><br class="spacer_" /></p>
<div>Games</div>
<div>See what other giants in the field has done. Inspirations from some of the most original games from <a href="http://www.qentertainment.com/">Q Entertainment</a>, <a href="http://www.popcap.com/">Popcap</a>, <a href="http://thatgamecompany.com/">ThatGameCompany</a>, and countless others from <a href="http://forums.tigsource.com/">TGISource Forums</a> and the <a href="http://forum.unity3d.com/viewforum.php?f=4&amp;sid=871b901fdf681b7bd978f43c39c5254e">Unity Forum</a>. Seeing is believing, and I need to believe it&#8217;s gonna happen ;)</div>
<p><br class="spacer_" /></p>
<div>Images<br />
 Images of what I want in the future. I keep a folder on my computer of images of what I want the future to look like. And then I set them as my desktop wallpaper to remind myself why I working so hard on these projects. My current desktop wallpaper.</div>
<p><br class="spacer_" /></p>
<div><a href="http://posterous.com/getfile/files.posterous.com/brandonwu/ki2Q5D3n6jtkIujQxevRxRYCbBrNu7DsdiEBTIlL7TcxZqlsEv86AQzE6qQd/tumblr_l5xlybDbZw1qas7ljo1_128.jpg"><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/KqVj5favHlkS16QX0LnjXeu0gxLKR9CPjsebN3hSoe5rsoOY1QSoBcYONjBF/tumblr_l5xlybDbZw1qas7ljo1_128.jpg.scaled.500.jpg" alt="" width="500" height="333" /></a></div>
<p><br class="spacer_" /></p>
<div>Other things that also help</div>
<div>
<ul>
<li>A walk in the park</li>
<li>Shower in the morning, and another shower in the evening</li>
<li>Water the lawn</li>
<li>Talk to others about your projects and getting feedback. People love to help if you are starting something new, and creative ideas could come up during these conversations to get you excited!</li>
</ul>
</div>
<div>
<div>What are some of the other ways you keep yourselves motivated?</div>
<div></div>
<div>edit: Oh and <a href="http://www.youtube.com/watch?v=EhqZ0RU95d4">this</a>, definitely this <a href="http://www.youtube.com/watch?v=EhqZ0RU95d4">video</a>(Web 2.0 Expo NY: Gary Vaynerchuk (Wine Library)).</div>
<div></div>
<div></div>
</div>
<p style="font-size: 10px;"><a href="http://posterous.com">Posted via email</a> from <a href="http://brandonwu.posterous.com/keeping-up-the-motivation-indiegame-gamedev">Next Level with Brandon</a></p>
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		<title>FWD: in UK, Independent Studios Choose Self-Publishing, Digital Distro</title>
		<link>http://www.plinan.com/fwd-in-uk-independent-studios-choose-self-publishing-digital-distro/</link>
		<comments>http://www.plinan.com/fwd-in-uk-independent-studios-choose-self-publishing-digital-distro/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 16:47:52 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.plinan.com/fwd-in-uk-independent-studios-choose-self-publishing-digital-distro/</guid>
		<description><![CDATA[via gamasutra.com New survey in UK says, 64% Game Developers self-publish, of which 96% are independent studios. 52% on iPhone platform 38% on PC 36% on PSN 16% on Xbox Live And for those who self-publish, 72% digitally distribute their games. In conclusion, if you want your games to be discs selling at retail shops, [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <img src="http://posterous.com/getfile/files.posterous.com/brandonwu/FnvhrgzeIqhCskotuJwzcxuzuupCvabGokBFjDEvmEytmpIBiAJwjBmjyDug/media_httpwwwgamasutr_GyciC.jpg.scaled500.jpg" width="200" height="200"/>
<div class="posterous_quote_citation">via <a href="http://www.gamasutra.com/view/news/29826/TIGA_Independent_Studios_Choose_SelfPublishing_Digital_Distro.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29">gamasutra.com</a></div>
<p>New survey in UK says, </p>
<p>64% Game Developers self-publish, of which 96% are independent studios.  </p>
<p>52% on iPhone platform <br />38% on PC <br />36% on PSN <br />16% on Xbox Live </p>
<p>And for those who self-publish, 72% digitally distribute their games.  </p>
<p>In conclusion, if you want your games to be discs selling at retail shops, most would go with a publisher. And digital distribution helps game studios self-publish. Nothing new here, but lovely stats for a nice Tuesday morning.</p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/fwd-in-uk-independent-studios-choose-self-pub">Next Level with Brandon</a>  </p>
</p></div>
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		<item>
		<title>For Unity3D Stats Junkies &#8211; Web Player Hardware Statistics #unity3d</title>
		<link>http://www.plinan.com/for-unity3d-stats-junkies-web-player-hardware-statistics-unity3d/</link>
		<comments>http://www.plinan.com/for-unity3d-stats-junkies-web-player-hardware-statistics-unity3d/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 22:20:04 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.plinan.com/for-unity3d-stats-junkies-web-player-hardware-statistics-unity3d/</guid>
		<description><![CDATA[Unity Web Player Hardware Statistics 2010 2nd quarter 2010 1st quarter 2009 4th quarter 2009 3rd quarter 2009 2nd quarter 2009 1st quarter 2008 4th quarter 2008 3rd quarter 2008 2nd quarter 2008 1st quarter All-time statistics via unity3d.com (blogged for future reference) If your Unity 3D game is going to be mainly played on [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry">
<blockquote>
<div>
<h3>Unity Web Player Hardware Statistics</h3>
<ul>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2010 2nd quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2010 1st quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2009 4th quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2009 3rd quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2009 2nd quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2009 1st quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2008 4th quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2008 3rd quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2008 2nd quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">2008 1st quarter</a></li>
<li><a href="http://unity3d.com/webplayer/hardware-stats#">All-time statistics</a></li>
</ul></div>
</blockquote>
<div class="posterous_quote_citation">via <a href="http://unity3d.com/webplayer/hardware-stats">unity3d.com</a></div>
<p>(blogged for future reference)  </p>
<p>If your Unity 3D game is going to be mainly played on the browser, you should pay attention to this data on user hardware.  </p>
<p>from <a href="http://unity3d.com/webplayer/hardware-stats">http://unity3d.com/webplayer/hardware-stats</a> </p>
<p>found via <a href="http://twitter.com/mrchrisallen">@mrchrisallen</a></p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/for-unity3d-stats-junkies-web-player-hardware">Next Level with Brandon</a>  </p>
</p></div>
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		<title>Screen Recording Software &#8211; Screenflick</title>
		<link>http://www.plinan.com/screen-recording-software-screenflick/</link>
		<comments>http://www.plinan.com/screen-recording-software-screenflick/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 21:37:07 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.plinan.com/screen-recording-software-screenflick/</guid>
		<description><![CDATA[I had to make a short video overview of the game yesterday. I used to use Camstudio all the time when I was on Windows, and was disappointed that it doesn&#39;t run on a Mac. So I spent several hours trying to find a good screen-casting software on the mac. Here&#39;s what I found: 1. Jing: Free and [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>I had to make a short video overview of the game yesterday. I used to use <a href="http://camstudio.org/">Camstudio</a> all the time when I was on Windows, and was disappointed that it doesn&#39;t run on a Mac. So I spent several hours trying to find a good screen-casting software on the mac. Here&#39;s what I found:
<p />
<div>1. <a href="http://www.jingproject.com/">Jing</a>: Free and reliable. But unfortunately only records to SWF and not video formats. </div>
<p />
<div>2. <a href="http://www.screentoaster.com/">ScreenToaster</a>: Online Screen Recorder. Free, but I couldn&#39;t get it to work and it kept crashing my Firefox. </div>
<p />
<div>3. <a href="http://www.techsmith.com/camtasiamac/">Camtasia:Mac</a>: I&#39;ve heard a lot of good things about Camtasia, but the $99/$149 price tag is a bit much for me. </div>
<p />
<p />
<div>Eventually I found <a href="http://www.araelium.com/screenflick/#">ScreenFlick</a>, and it&#39;s $25/23 price tag is perfect for me who just needed a simple and easy tool to record the screen and audio. I downloaded the demo and it worked great (except for the watermark in the center of the video). I hit purchase right away after trying it for 10 minutes and have been quite happy with the result. </div>
<p />
<div><a href='http://posterous.com/getfile/files.posterous.com/brandonwu/ByG2Q8uiBwNSlLBb3gITu8ox7SdSwR9ORqfPGPAefMlRjk9udjhghL2Gq0DO/Screen_shot_2010-07-31_at_2.23.png'><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/tKuTJQiNxZZHEctZme8bCxAYpn2THvS1bTBzu3HLUgp79E6yvUThbjTvXT9m/Screen_shot_2010-07-31_at_2.23.png.scaled.500.jpg" width="500" height="185"/></a> </div>
<p />
<div>There are some others like <a href="http://www.ambrosiasw.com/utilities/snapzprox/">SnapzProX</a> ($69), <a href="http://www.telestream.net/screen-flow/overview.htm">ScreenFlow</a> ($99), and <a href="http://www.shinywhitebox.com/ishowuhd/main.html">iShowU HD</a> ($29.95) that I didn&#39;t look into. But if you don&#39;t want to spend too much time thinking about which software to go with and just want a simple solution. I&#39;d recommend <a href="http://www.araelium.com/screenflick/#">ScreenFlick</a>. </div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/screen-recording-software-screenflick">Next Level with Brandon</a>  </p>
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		<title>FWD: Pixar: 25 Years of Animation #animation #art</title>
		<link>http://www.plinan.com/fwd-pixar-25-years-of-animation-animation-art/</link>
		<comments>http://www.plinan.com/fwd-pixar-25-years-of-animation-animation-art/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:53:10 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.plinan.com/fwd-pixar-25-years-of-animation-animation-art/</guid>
		<description><![CDATA[via juxtapoz.com It took Pixar 25 years (and a million talents) to get to where they are today. If you live near Oakland, you need to go see this and be inspired. from Juxtapoz: A Pixar: 25 Years of Animation preview at Oakland Museum of California Posted via email from Next Level with Brandon]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <a href='http://posterous.com/getfile/files.posterous.com/brandonwu/lunbgyiApnavEFtHxlbwsEwwAqdddhmraewmDpwbsiDJrrIlIlcrDlBDaFky/media_httpjuxtapozcom_kxGlk.jpg.scaled1000.jpg'><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/lunbgyiApnavEFtHxlbwsEwwAqdddhmraewmDpwbsiDJrrIlIlcrDlBDaFky/media_httpjuxtapozcom_kxGlk.jpg.scaled500.jpg" width="500" height="333"/></a>
<div class="posterous_quote_citation">via <a href="http://juxtapoz.com/25265-a-pixar-25-years-of-animation-preview-at-oakland-museum-of-california">juxtapoz.com</a></div>
<p>It took Pixar 25 years (and a million talents) to get to where they are today. If you live near Oakland, you need to go see this and be inspired.  </p>
<p>from <a href="http://juxtapoz.com/25265-a-pixar-25-years-of-animation-preview-at-oakland-museum-of-california">Juxtapoz: A Pixar: 25 Years of Animation preview at Oakland Museum of California</a></p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/fwd-pixar-25-years-of-animation-animation-art">Next Level with Brandon</a>  </p>
</p></div>
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		<title>Reduce Coding Time with Snippely</title>
		<link>http://www.plinan.com/reduce-coding-time-with-snippely/</link>
		<comments>http://www.plinan.com/reduce-coding-time-with-snippely/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 22:32:18 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.plinan.com/reduce-coding-time-with-snippely/</guid>
		<description><![CDATA[via code.google.com This is one of the best tools I&#8217;ve found lately. Snippely is basically an organized notepad, allowing you to store bits of codes that you use over and over again. So instead of going back to the textbook or searching the reference website, you can quickly copy and paste codes you&#8217;ve written before [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <a href='http://posterous.com/getfile/files.posterous.com/brandonwu/fewgpBBqcvhejuwelddpxjtfbokpwumvDqghfsHnkCaiFfyvBrbqEHxpCIdj/media_httpmootoolsnet_rzrkC.png.scaled1000.png'><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/fewgpBBqcvhejuwelddpxjtfbokpwumvDqghfsHnkCaiFfyvBrbqEHxpCIdj/media_httpmootoolsnet_rzrkC.png.scaled500.png" width="500" height="395"/></a>
<div class="posterous_quote_citation">via <a href="http://code.google.com/p/snippely/">code.google.com</a></div>
<p>This is one of the best tools I&#8217;ve found lately. Snippely is basically an organized notepad, allowing you to store bits of codes that you use over and over again. So instead of going back to the textbook or searching the reference website, you can quickly copy and paste codes you&#8217;ve written before and simply modify them to fit your new needs.  </p>
<p>For example, I stored a two line code for one script to refer to another script on a different object. I use this code quite often for interaction in between the player, the enemies, and the items, and I simply copy and paste this code from Snippely each time I need to do it.  </p>
<p>Smart and handy, give it a try!  </p>
<p>Download from <a href="http://code.google.com/p/snippely/">http://code.google.com/p/snippely/</a></p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/reduce-coding-time-with-snippely">Brandon Wu&#8217;s Road to Where He Wants to Be</a>  </p>
</p></div>
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		<title>FWD: 65 Beautiful Free Fonts for Web and Graphic Designers &#124; Artatm #fonts #gamedev</title>
		<link>http://www.plinan.com/fwd-65-beautiful-free-fonts-for-web-and-graphic-designers-artatm-fonts-gamedev/</link>
		<comments>http://www.plinan.com/fwd-65-beautiful-free-fonts-for-web-and-graphic-designers-artatm-fonts-gamedev/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 07:49:11 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.plinan.com/fwd-65-beautiful-free-fonts-for-web-and-graphic-designers-artatm-fonts-gamedev/</guid>
		<description><![CDATA[via artatm.com I spent hours finding a great font two weeks ago. If only I saw this list earlier! There are some really great looking fonts here. I was surprised by how much better the game looked after a font &#8220;upgrade&#8221;. Don&#8217;t ignore the quality of your fonts, especially if your game has a lot [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <img src="http://posterous.com/getfile/files.posterous.com/brandonwu/qnagsxyuvzdpnvBvjCeznntgxwmpwHhsaxbgwHuowdtmACytmuhFlFGJqBeD/media_httpartatmcomwp_zInGE.jpg.scaled500.jpg" width="500" height="424"/>
<div class="posterous_quote_citation">via <a href="http://artatm.com/2010/06/65-beautiful-free-fonts-for-web-and-graphic-designers/">artatm.com</a></div>
<p>I spent hours finding a great font two weeks ago. If only I saw this <a href="http://artatm.com/2010/06/65-beautiful-free-fonts-for-web-and-graphic-designers/">list</a> earlier! There are some really great looking fonts here. I was surprised by how much better the game looked after a font &#8220;upgrade&#8221;. Don&#8217;t ignore the quality of your fonts, especially if your game has a lot of text on the screen.  </p>
<p>From <a href="http://artatm.com/2010/06/65-beautiful-free-fonts-for-web-and-graphic-designers/">65 Beautiful Free Fonts for Web and Graphic Designers</a>. (Remember to always check the license info before use.)</p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/fwd-65-beautiful-free-fonts-for-web-and-graph">Brandon Wu&#8217;s Road to Where He Wants to Be</a>  </p>
</p></div>
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		<title>FWD: In the eyes of Children</title>
		<link>http://www.plinan.com/fwd-in-the-eyes-of-children/</link>
		<comments>http://www.plinan.com/fwd-in-the-eyes-of-children/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:09:54 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.plinan.com/fwd-in-the-eyes-of-children/</guid>
		<description><![CDATA[via macdoninri.deviantart.com The Greatest Game Ever, based on the cutting-edge social-ready free-to-free True Imagination Engine. from Don Dimanlig Posted via email from Brandon Wu&#8217;s Road to Where He Wants to Be]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<div class="posterous_bookmarklet_entry"> <a href='http://posterous.com/getfile/files.posterous.com/brandonwu/GolbtjzIFHCqimFucDurjIFnpfjofArwicExJfrioJeuJEGDsmudBeubHhFu/media_httpfc09deviant_zqeqx.jpg.scaled1000.jpg'><img src="http://posterous.com/getfile/files.posterous.com/brandonwu/GolbtjzIFHCqimFucDurjIFnpfjofArwicExJfrioJeuJEGDsmudBeubHhFu/media_httpfc09deviant_zqeqx.jpg.scaled500.jpg" width="500" height="628"/></a>
<div class="posterous_quote_citation">via <a href="http://macdoninri.deviantart.com/art/Tiles-In-the-eyes-of-Children-134659230?q=&amp;qo=">macdoninri.deviantart.com</a></div>
<p>The Greatest Game Ever, based on the cutting-edge social-ready free-to-free True Imagination Engine.  </p>
<p>from <a href="http://macdoninri.deviantart.com/art/Tiles-In-the-eyes-of-Children-134659230?q=&amp;qo=">Don Dimanlig</a></p>
</div>
<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/fwd-in-the-eyes-of-children">Brandon Wu&#8217;s Road to Where He Wants to Be</a>  </p>
</p></div>
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		<title>FWD: untoldentertainment.com » Six Ways to Tell Stories in Video Games #gamedesign #gamedev</title>
		<link>http://www.plinan.com/fwd-untoldentertainment-com-%c2%bb-six-ways-to-tell-stories-in-video-games-gamedesign-gamedev/</link>
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		<pubDate>Mon, 19 Jul 2010 05:40:27 +0000</pubDate>
		<dc:creator>Brandon Wu</dc:creator>
				<category><![CDATA[Games]]></category>

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		<description><![CDATA[Have you heard? Monkey Island 2 is the greatest game ever made. via untoldentertainment.com Full article at Untold Entertainment. Here are six of the most commonly used ways to tell stories in video games. If you&#8217;ve played any games with a narrative element, you&#8217;ve probably seen at least one of these. You can see how [...]]]></description>
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<p><img src="http://www.untoldentertainment.com/blog/img/2010_07_14/mi2.jpg" alt="The Secret of Monkey Island 2: LeChuck's Revenge" /></p>
<p>Have you heard? Monkey Island 2 is the greatest game ever made.</p>
</blockquote>
<div class="posterous_quote_citation">via <a href="http://www.untoldentertainment.com/blog/2010/07/14/six-ways-to-tell-stories-in-video-games/">untoldentertainment.com</a></div>
<p>Full article at <a href="http://www.untoldentertainment.com/blog/2010/07/14/six-ways-to-tell-stories-in-video-games/">Untold Entertainment</a>. </p>
<p>Here are six of the most commonly used ways to tell stories in video games. If you&#8217;ve played any games with a narrative element, you&#8217;ve probably seen at least one of these. You can see how the story-telling in games have evolved over time, and while not listed here, the interactive methods of telling stories in games (eg. <a href="http://www.us.playstation.com/uncharted/">Uncharted 1</a><a href="http://www.unchartedthegame.com/"> and 2</a>, <a href="http://www.heavyrainps3.com/">Heavy Rain</a>, <a href="http://www.half-life2.com/">Half-Life 1 and 2</a>&#8230;) have also provided additional tools for game developers to shape the experience of players.  </p>
<p>Interactive story telling and story telling in an interactive medium. I sense continuous innovation in this area in video games. And yes please at least play the <a href="http://www.heavyrainps3.com/">Heavy Rain</a> demo on the PS3 if you haven&#8217;t done so. While the heavily scripted story might not be for everyone, it is a new way of combining gameplay with narratives, and it served the game very well. </p>
<p>Again the full article is at  <a href="http://www.untoldentertainment.com/blog/2010/07/14/six-ways-to-tell-stories-in-video-games/">Untold Entertainment:untoldentertainment.com » Six Ways to Tell Stories in Video Games</a>.</p>
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<p style="font-size: 10px;">  <a href="http://posterous.com">Posted via email</a>   from <a href="http://brandonwu.posterous.com/fwd-untoldentertainmentcom-six-ways-to-tell-s">Brandon Wu&#8217;s Road to Where He Wants to Be</a>  </p>
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